comments (10)

  • I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI.

    Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how much they were receiving. Tens of thousands of $ a month, mind you. For monthly contributions at that level for many, many years I would expect at least a nod - instead they straight-up told everyone they'd abandon keyboard users, a decision later recanted.

    That said, Dwarf Fortress holds a special place in my heart. Only regret I have is that I didn't track how many hours I put in. In excess of 10k, I'm sure.

    flurb

  • I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.

    Mobius01

  • It's been a while since I last played DF and I'm surprised to see that both this article and the video are a bit light on details, IIRC they used to showcase upcoming updates a lot more.

    Digging a bit more it looks like the magic system will be built around deities, spheres of influence [1], and workshops/professions centered around magic leading to procedurally generated spells. I'm really excited to see how it'll turn out.

    [1] https://dwarffortresswiki.org/index.php/Sphere

    monospacegames

  • This thread really inspired me to never release anything for free for decades.

    aplummer

  • My dwarves are already drowning in complexity; this update will ensure total legendary chaos. My weekend plans just evaporated.

    ike_sh

  • I’ve been tinkering with a game engine where magic is made of first principles for a very long time. Cannot wait to see the gameplay and mechanics here!

    yuchi

  • What ive generally heard is that this is more of a refactor and base functionality improvement, rather than building out all the actual magic systems to start with.

    2-10 updates in the future will have much more fleshed out magic

    8note

  • Does any other game have true procedural generated magic systems like DF talks about? I have always been curious how and if they'll pull it off and if it will just end up being all pretty much the same

    pwillia7

  • I remember finding this game back in the summer before 8th grade. right after the z-axis was added. talk about a spirtual wakening. I remember printing off the wiki and reading it in my science class. This game is probably the main reason I became an engineer honestly.

    coolfox

  • The only game I've I've supported where I ended up buying licenses for friends and family. Lot of respect for them and their game.

    davoneus